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Will Ward
Aug 23, 20214 min read
Week's 11 and 12: Finalising and Recording the Pitch and Adjourning
The final two weeks of the module were filled up with with discussions and meetings to finalise the pitch content and record our...
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Will Ward
Aug 23, 20215 min read
Week's 9 and 10: Crunch, Pixel Art Additions, Tileset changes, UI designs and Pitch development
Week 9 involved making plenty of changes following the weekly team meeting. During the meeting, we discussed the lack of story and...
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Will Ward
Aug 23, 20214 min read
Week 8: Intellectual Property and Additional Pixel Art Animations
Week 8 was another busy week for the team, with everyone working on delegated tasks focusing within their own disciplines. Despite this,...
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Will Ward
Aug 23, 20213 min read
Week 7: Pixel Art Animation and Performing
Week 7 began the first of three development sprints with aim of having a fully working prototype by the end. As part of this cycle I...
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Will Ward
Aug 18, 20213 min read
Week 6: Practice Pitch
Week six was all about the practice pitch, with last minute preparations and discussions being had within the team. We would be...
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Will Ward
Aug 17, 20216 min read
Week 5: Pixel Art, Norming and Pitch Preparation.
I started the week by drafting the Games Design Document – using a similar format from the one used in module 720 , so that it could be...
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Will Ward
Aug 11, 20215 min read
Week 4: Pitching
Week 4's activities and resources were around planning and coordinating a pitch, as in week in week 6 we will be pitching our product...
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Will Ward
Aug 4, 20213 min read
Week 2: Rapid Ideation
Week 2 was all about the rapid ideation of our artefact following on from the formation of the team. We started by selecting a name for...
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Will Ward
Aug 4, 20213 min read
Week 1: Forming
This week was the beginning of the Co-Creative Design & Development Practice module. For this module we will be required to work in...
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Will Ward
Aug 4, 20214 min read
Week 3: Storming
Week three's activities and resources were based around Lencioni’s (2002) 5 disfunctions of a team, behaviours and communication. Bruce...
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Will Ward
May 12, 20211 min read
Indie Game Prototype Showcase Video
In this video I showcase my game prototype 'A Scarecrow's Life' and explain a little bit of my thought process:
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Will Ward
May 9, 20215 min read
Week 10: Challenge Activity!
Week 10's challenge was all about running a QA test and playtest for my game. To do this I would need to test what I had completed of so...
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Will Ward
May 8, 20213 min read
Week 9: Challenge Activity!
For Week 9's challenge we had to complete a first pass of a sound design document for our game. To do this, I wrote down all of the...
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Will Ward
May 5, 20215 min read
Week 8: Challenge Activity!
Week 8's resources and challenge activity was based around level design. We were tasked to design the levels, environments, missions and...
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Will Ward
Apr 28, 20214 min read
Week 7: Challenge Activity!
For week 7's challenge, we had to create at least two key animations for our game project, and integrate them into our game engine. As...
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Will Ward
Apr 28, 20219 min read
Week 5: Challenge Activity!
For week 5, the challenge activity is all about Art Direction. Good art direction is one of the keys to successful indie game...
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Will Ward
Feb 24, 20216 min read
Week 4: Challenge Activity!
In week 4, we have been tasked to explore Narrative design, how stories can be told through video games and the techniques that can be...
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Will Ward
Feb 19, 20212 min read
Week 3: Challenge Activity!
This week is programming week, and the challenge activity is to create an interactive ‘grey box’ prototype. Week 3 is all about...
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Will Ward
Feb 11, 20214 min read
Week 2: Challenge Activity !
For Week 2’s Challenge Activity, I used the game design principles outlined in the reading materials to produce a proposal for an indie...
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