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Will Ward
Jan 9, 20220 min read
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Week's 11 and 12: Finalising and Recording the Pitch and Adjourning
The final two weeks of the module were filled up with with discussions and meetings to finalise the pitch content and record our...
Will Ward
Aug 23, 20214 min read
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Week's 9 and 10: Crunch, Pixel Art Additions, Tileset changes, UI designs and Pitch development
Week 9 involved making plenty of changes following the weekly team meeting. During the meeting, we discussed the lack of story and...
Will Ward
Aug 23, 20215 min read
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Week 8: Intellectual Property and Additional Pixel Art Animations
Week 8 was another busy week for the team, with everyone working on delegated tasks focusing within their own disciplines. Despite this,...
Will Ward
Aug 23, 20214 min read
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Week 7: Pixel Art Animation and Performing
Week 7 began the first of three development sprints with aim of having a fully working prototype by the end. As part of this cycle I...
Will Ward
Aug 23, 20213 min read
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Week 6: Practice Pitch
Week six was all about the practice pitch, with last minute preparations and discussions being had within the team. We would be...
Will Ward
Aug 18, 20213 min read
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Week 5: Pixel Art, Norming and Pitch Preparation.
I started the week by drafting the Games Design Document – using a similar format from the one used in module 720 , so that it could be...
Will Ward
Aug 17, 20216 min read
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Week 4: Pitching
Week 4's activities and resources were around planning and coordinating a pitch, as in week in week 6 we will be pitching our product...
Will Ward
Aug 11, 20215 min read
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Week 2: Rapid Ideation
Week 2 was all about the rapid ideation of our artefact following on from the formation of the team. We started by selecting a name for...
Will Ward
Aug 4, 20213 min read
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Week 1: Forming
This week was the beginning of the Co-Creative Design & Development Practice module. For this module we will be required to work in...
Will Ward
Aug 4, 20213 min read
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Week 3: Storming
Week three's activities and resources were based around Lencioni’s (2002) 5 disfunctions of a team, behaviours and communication. Bruce...
Will Ward
Aug 4, 20214 min read
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Indie Game Prototype Showcase Video
In this video I showcase my game prototype 'A Scarecrow's Life' and explain a little bit of my thought process:
Will Ward
May 12, 20211 min read
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Week 10: Challenge Activity!
Week 10's challenge was all about running a QA test and playtest for my game. To do this I would need to test what I had completed of so...
Will Ward
May 9, 20215 min read
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Week 9: Challenge Activity!
For Week 9's challenge we had to complete a first pass of a sound design document for our game. To do this, I wrote down all of the...
Will Ward
May 8, 20213 min read
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Week 8: Challenge Activity!
Week 8's resources and challenge activity was based around level design. We were tasked to design the levels, environments, missions and...
Will Ward
May 5, 20215 min read
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Week 7: Challenge Activity!
For week 7's challenge, we had to create at least two key animations for our game project, and integrate them into our game engine. As...
Will Ward
Apr 28, 20214 min read
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Week 5: Challenge Activity!
For week 5, the challenge activity is all about Art Direction. Good art direction is one of the keys to successful indie game...
Will Ward
Apr 28, 20219 min read
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Week 4: Challenge Activity!
In week 4, we have been tasked to explore Narrative design, how stories can be told through video games and the techniques that can be...
Will Ward
Feb 24, 20216 min read
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Week 3: Challenge Activity!
This week is programming week, and the challenge activity is to create an interactive ‘grey box’ prototype. Week 3 is all about...
Will Ward
Feb 19, 20212 min read
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Week 2: Challenge Activity !
For Week 2’s Challenge Activity, I used the game design principles outlined in the reading materials to produce a proposal for an indie...
Will Ward
Feb 11, 20214 min read
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